What's new in Rollwarden.

Every release, tracked. Rollwarden is still pre-1.0, so version numbers stay in the 0.x range while the core feature set settles.

In Progress

VTT Integration — Roll20

Rollwarden can push an individual roll straight to a connected Roll20 browser tab, where it rolls live with Roll20's own dice engine. We're still hardening this before calling it stable:

v0.6.0 July 3, 2026
  • Redesigned the Custom Modifier Builder as a single scrollable page instead of a multi-step wizard — the builder and your saved "My Modifiers" list are now separate tabs.
  • Added a live preview chip and a running plain-English summary of the modifier's effects as you build it.
  • Each effect is now its own collapsible card that you can add or remove freely, with a one-line summary of what it does.
  • Replaced ctrl/cmd-click multi-selects with simple click-to-toggle chips.
  • Moved the "Exclusive with" picker into a collapsed Advanced section.
  • Submitting a modifier now expands and highlights any invalid effect cards instead of failing silently.
v0.5.1 July 2, 2026
  • Fixed forced-advantage saving throws posting the wrong total to the shared Game Log — it was summing both d20s instead of keeping just the higher roll, and now shows the roll in D&D Beyond's "x/y" advantage format.
  • Fixed advantage/disadvantage rolls sent to a connected VTT summing both d20s instead of keeping one.
  • Hiding the Concentration or Arcane Ward panel in Settings now fully turns off its damage/cast tracking instead of leaving it running silently in the background.
  • Fixed spellcasting modifier detection occasionally getting stuck polling slowly if it didn't pick up your modifier right away.
  • Fixed the Companion panel failing to load if a previously-selected custom companion had been deleted.
  • "Clear all" on the Buffs panel now correctly ends linked concentration tracking and reverts stat overlays like Haste's.
  • Fixed companion healing rolls showing up mislabeled in the Game Log.
  • Fixed custom companion and buff names occasionally lingering after being deleted.
  • Fixed 5e.tools monster import producing unusable damage dice for certain attacks.
  • General reliability fixes for reading character sheet data after D&D Beyond UI updates.
v0.5.0 July 1, 2026
  • Added a Concentration tracker panel: it picks up your active concentration spell automatically when you cast it, and prompts a Constitution save (DC = half the damage taken, minimum 10) whenever you take damage while concentrating, with one-click Pass/Fail buttons. A manual spell picker and a Break Concentration button are there for when auto-detection misses something.
  • Added an Arcane Ward tracker panel for School of Abjuration wizards: tracks your ward's hit points (2 × wizard level + Intelligence modifier), shows how much of an incoming hit it should absorb, and includes a recharge control for the level of abjuration spell you cast.
  • Added the ability to import monsters straight from 5e.tools: search Beasts across the core sourcebooks from the Companion panel and add them as custom companion options. SRD-licensed monsters import their full stat block; paid-sourcebook monsters import mechanics only, with no copied stat-block text.
  • Added Settings toggles to independently hide the new Concentration and Arcane Ward panels.
  • Flat saving-throw bonuses built in the Custom Modifier Builder now also update the saving-throw display on the character sheet itself, instead of only applying at roll time.
  • Custom companion names are now restricted to mounts and familiars — Wild Shape and Polymorph forms no longer show a rename field, since that form is the character's own body, not a named companion.
  • Merged True Strike's to-hit line into the weapon's damage row in the Roll Breakdown popup, labeled "Weapon (True Strike)", and fixed that merged row to correctly keep the max/min d20 (with the dropped die marked) under advantage or disadvantage.
v0.4.0 June 30, 2026
  • True Strike now swaps in your spellcasting modifier and scales its damage with level, like the real cantrip — and its damage shows as one combined line in the Roll Breakdown instead of a separate weapon-damage row.
  • Added an "Ability Override" effect to the Custom Modifier Builder, so you can build your own True-Strike-style modifiers that swap in a different ability score for a weapon attack's to-hit and damage rolls.
  • Attack and damage effects in the Custom Modifier Builder can now be restricted to melee-only or ranged-only weapon attacks.
  • Spellcasting modifier now seeds automatically from your character sheet on load, instead of waiting for the Spells tab to be visited.
  • Added the ability to push a roll straight to a connected Roll20 browser tab, where it rolls live with Roll20's own dice engine.
  • Added a Disconnect button for the VTT connection, and the connection now clears automatically if the Roll20 tab closes.
  • Moved the VTT tab picker into Rollwarden Settings, off the toolbar icon.
  • Broadened Roll20 connection support to any roll20.net subdomain.
  • Dropped Foundry VTT support — it required access to an arbitrary self-hosted domain with no reliable way to scope that down, so Roll20 is the supported VTT for now.
v0.3.0 June 29, 2026
  • Audited every companion's traits and actions against the 2024 Monster Manual for accuracy.
v0.2.0 June 28, 2026
  • Added damage-type override support to the Custom Modifier Builder, so modifiers like Sacred Weapon can pick their own damage type.
  • Added level-scaling controls to the modifier wizard, letting any custom modifier scale automatically with character level.
  • Companion picker is now grouped by Challenge Rating, with a dedicated Elementals category.
  • Added the Owl to the companion roster, including its Flyby trait.
  • Rewrote the Green Flame Blade and Booming Blade descriptions to fully cover their secondary-target damage mechanics.
  • Fixed a bug where a stale character level could break level-scaled modifiers.
  • Fixed Crimson Rite's level breakpoint.
  • Removed Bardic Inspiration, which didn't fit cleanly into the modifier model.
v0.1.0 June 27, 2026
  • Initial release of Rollwarden, rebranded from the original prototype.
  • Unified built-in and custom modifiers under one shared system, so every modifier works the same way under the hood.
  • Fixed a styling bug causing incorrect active-state borders on multi-option modifiers.
  • Switched to 0.x pre-release versioning ahead of a public 1.0 release.