NewDM rolls reach the table now. D&D Beyond's My Encounters builder and Combat Tracker roll monster dice only on your own screen — your table never sees them. Rollwarden now mirrors those rolls to your connected Discord channels and Roll20 tabs, with the monster's name and what the roll was ("Talon — to hit"); rolls D&D Beyond marks "TO: DM" — its default — go only to GM-role Discord channels, so your secret rolls stay secret. It's on by default under Settings → Integrations → Encounter Rolls, and only sends where you're already connected.
NewMonster stat blocks are rollable now. Monster pages have no dice of their own — so Rollwarden adds them: attack bonuses roll a labeled to-hit ("Scimitar — to hit"), ability scores roll checks, the 2024 stat table rolls checks and saves separately, and the Skills and Saving Throws lines roll their bonuses. Damage and hit dice were already clickable; now the whole block is, on both the classic and 2024 layouts.
NewSend chapter art to Discord. The artwork in your sourcebooks gets the same "Send to Discord" button as read-aloud boxes: one click posts the full-resolution image to your table's channel, captioned with the book's own caption. Show the room what the players see.
NewSorcerer metamagic arrives. Empowered Spell rerolls your worst damage dice — up to your spellcasting modifier's worth, only the ones worth rerolling, each reroll narrated in the breakdown — and spends itself; if every die came up hot, it does nothing and stays armed, so the point isn't wasted. Seeking Spell marks your post-miss reroll in the breakdown and Roll Log so the table knows why you're rolling again.
NewRollwarden now matches your browser's mode. The default theme is "Auto": Scriptorium's ivory-and-ink in light mode, Inkwell's dark twin in dark mode — switching live if your browser flips mid-session. If you've picked a theme yourself, nothing changes; your pick stays.
NewUse a modifier for just one roll. Hover any modifier tile and tap the new ⚡ — the modifier arms for your next roll, applies, and switches itself off. No more toggling Bless on for one attack and discovering it three rolls later, still on.
NewHow lucky were your dice tonight? The Roll Log's new 📊 Stats view shows your session at a glance: a d20 histogram with your nat 20s in green and nat 1s in red, your average roll, and average and best damage per weapon.
NewMonks, welcome home. The catalog's first Monk group: Stunning Strike and Open Hand Technique reminders that show your monk save DC live from your sheet, a Flurry of Blows reminder, Hand of Harm as a one-tap necrotic rider with a Martial Arts die picker, and Shadow Step's advantage that spends itself on the attack it was for.
NewGuidance and Resistance are tiles now. The two most-rolled utility cantrips in the game: toggle one on, and the d4 lands on your next ability check or saving throw — then switches itself off, just like the spell.
NewThe whole smite family. Searing, Thunderous, Wrathful, Branding, and Banishing Smite, plus Ensnaring Strike and Zephyr Strike — each a one-use tile that adds its dice to your next hit and reminds you of the rider (the push, the frighten, the ignite) as you arm it.
NewThe companion panel can run a boss's turn. Recharge actions get a ready/spent tracker with a start-of-turn recharge die; Multiattack gets a "Roll all" button that rolls the whole sequence; and imported monsters keep their Legendary and Lair Actions — with a per-round legendary budget you can spend and reset. Dragons, giants, and other big names now show up in the import search, too.
ImprovedInitiative joins the modifier builder. Build Alert or Feral Instinct yourself: a fixed, dice, or ability bonus to initiative, with an advantage option — and the roll hotkeys and your standing default roll type now cover initiative rolls too.
ImprovedEasier to find your way around. The tour now points hidden modifiers at the ⚙ on each column (where they actually live) with a "Show me" spotlight, an emptied column says "tap ⚙ to add" instead of sitting mute, and if several panels are crowding a wide screen, a one-time note offers to tidy them into the docked sidebar.
ImprovedThe companion panel says its shortcuts out loud. Save-vs-check clicks, advantage and disadvantage on attacks, and the HP buttons' ×5/×10 keys are all visible hints now instead of hidden tooltips — and switching a named, wounded companion to a different creature asks first instead of wiping its name and HP.
ImprovedCalmer settings, gentler builder. The Rolling tab keeps the everyday advantage/disadvantage hotkeys up front and folds the rare ones behind an "Advanced hotkeys" disclosure; the modifier builder leads with your modifier's name and effect, tucks icon/color/placement into a Details section, and swaps the jargon for plain language.
ImprovedDiscord posts know who rolled. Rolls pushed to your Discord channels now carry your character's name and portrait, a gold "Critical hit!" banner when it was one, and whether the roll was made at advantage or disadvantage.
ImprovedComfort details throughout. Clearing the roll log can be undone; the modifier builder warns before you create two modifiers with the same name; the backup status speaks plain language; "What's new" is one click away in Settings → About; and a GM-only Discord channel now tells you when the Whisper hotkey it depends on isn't bound yet.
ImprovedQuicker to notice trouble. If D&D Beyond changes its dice markup out from under the extension, Rollwarden is now far more likely to catch it and say so, rather than quietly half-working.
Fixed- The Concentration panel's dropdown claimed you had no concentration spells until you'd opened the Spells tab; it now reads them straight from your character on first load.
- A deleted Discord webhook or a wandered-off Roll20 tab used to drop rolls silently at normal table pacing. Rollwarden now notices, warns you once, and cleans up the lost tab.
- A detected critical's weapon damage no longer shows a different number in Roll20 than in D&D Beyond's own log and your Discord channel.
- A character in no campaign had its first rolls after a page load mistaken for private ones; they now reach Discord and Roll20 from the first click.
- A brand-new character no longer opens to a phantom Otherworldly Steed in the Forms & Companions panel — it stays empty until you actually summon something.
- A sticky-armed roll modifier is no longer cleared by a "Send to Self" roll it never touched.
- Custom-monster saves hold up better when your browser's storage is full.
AlsoChrome's new permission prompt is just the encounter and combat-tracker pages being added·The roll-injection engine finished its refactor; store screenshots got a fresh coat of Scriptorium·The largest code modules were split into smaller, individually tested pieces·The dice-roll math core moved into its own tested module, with more automated coverage